![]() ![]() ![]() Thankfully, Trine 5's animations and wonderful performances make this mild dissonance fade into the background. ![]() That said, the fact that the same heroes have saved this kingdom four times already and had a statue made to honor them for this very feat, makes it hard to believe that the same kingdom would turn on them almost immediately. The conspiracy may not be a grand mystery to the player, but it's fun to see the heroes piece everything together and deal with effects it has on the kingdom they have saved time after time. It's completely fixed.The Trine series has a knack for finding unique angles to their stories and this is no different. Originally posted by JoelFB:Alright we've got a possible fix for the AMD issue (not necessarily the same as all the issues here).įor me. Joel, Frozenbyte team, developers of Trine 5 What happens? Is there still any flickering? SetOption(rendererModule, "ShadowFlickerWorkaround", true) * open %APPDATA%\Trine5\ and the options.txt file (with the game not open in the background) * If successful, you should get a "Opt into: public_beta", click it and close the Properties * Go to "Betas", and enter the following password/beta access code for Private Betas: * Right-click on Trine 5 and choose "Properties" We recommend taking a backup of your Steam Cloud save games (you can download them if you are logged in on the web). The game build might have more problems otherwise, so crashes and other issues may happen more often than the regular game branch. This is only recommended for people who have the texture flickering issue. This will require opting in to a Steam beta branch, then adding a line to options.txt, and testing out if it works. Alright we've got a possible fix for the AMD issue (not necessarily the same as all the issues here). ![]()
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